The Webview Univeral Flutter package for Appeto SDK.
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
 
 
 
 

139 lignes
5.1 KiB

  1. # Project-level configuration.
  2. cmake_minimum_required(VERSION 3.10)
  3. project(runner LANGUAGES CXX)
  4. # The name of the executable created for the application. Change this to change
  5. # the on-disk name of your application.
  6. set(BINARY_NAME "example")
  7. # The unique GTK application identifier for this application. See:
  8. # https://wiki.gnome.org/HowDoI/ChooseApplicationID
  9. set(APPLICATION_ID "com.example.example")
  10. # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
  11. # versions of CMake.
  12. cmake_policy(SET CMP0063 NEW)
  13. # Load bundled libraries from the lib/ directory relative to the binary.
  14. set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
  15. # Root filesystem for cross-building.
  16. if(FLUTTER_TARGET_PLATFORM_SYSROOT)
  17. set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
  18. set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
  19. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
  20. set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
  21. set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
  22. set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
  23. endif()
  24. # Define build configuration options.
  25. if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
  26. set(CMAKE_BUILD_TYPE "Debug" CACHE
  27. STRING "Flutter build mode" FORCE)
  28. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
  29. "Debug" "Profile" "Release")
  30. endif()
  31. # Compilation settings that should be applied to most targets.
  32. #
  33. # Be cautious about adding new options here, as plugins use this function by
  34. # default. In most cases, you should add new options to specific targets instead
  35. # of modifying this function.
  36. function(APPLY_STANDARD_SETTINGS TARGET)
  37. target_compile_features(${TARGET} PUBLIC cxx_std_14)
  38. target_compile_options(${TARGET} PRIVATE -Wall -Werror)
  39. target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
  40. target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
  41. endfunction()
  42. # Flutter library and tool build rules.
  43. set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
  44. add_subdirectory(${FLUTTER_MANAGED_DIR})
  45. # System-level dependencies.
  46. find_package(PkgConfig REQUIRED)
  47. pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
  48. add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
  49. # Define the application target. To change its name, change BINARY_NAME above,
  50. # not the value here, or `flutter run` will no longer work.
  51. #
  52. # Any new source files that you add to the application should be added here.
  53. add_executable(${BINARY_NAME}
  54. "main.cc"
  55. "my_application.cc"
  56. "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
  57. )
  58. # Apply the standard set of build settings. This can be removed for applications
  59. # that need different build settings.
  60. apply_standard_settings(${BINARY_NAME})
  61. # Add dependency libraries. Add any application-specific dependencies here.
  62. target_link_libraries(${BINARY_NAME} PRIVATE flutter)
  63. target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
  64. # Run the Flutter tool portions of the build. This must not be removed.
  65. add_dependencies(${BINARY_NAME} flutter_assemble)
  66. # Only the install-generated bundle's copy of the executable will launch
  67. # correctly, since the resources must in the right relative locations. To avoid
  68. # people trying to run the unbundled copy, put it in a subdirectory instead of
  69. # the default top-level location.
  70. set_target_properties(${BINARY_NAME}
  71. PROPERTIES
  72. RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
  73. )
  74. # Generated plugin build rules, which manage building the plugins and adding
  75. # them to the application.
  76. include(flutter/generated_plugins.cmake)
  77. # === Installation ===
  78. # By default, "installing" just makes a relocatable bundle in the build
  79. # directory.
  80. set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
  81. if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
  82. set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
  83. endif()
  84. # Start with a clean build bundle directory every time.
  85. install(CODE "
  86. file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
  87. " COMPONENT Runtime)
  88. set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
  89. set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
  90. install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
  91. COMPONENT Runtime)
  92. install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
  93. COMPONENT Runtime)
  94. install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  95. COMPONENT Runtime)
  96. foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
  97. install(FILES "${bundled_library}"
  98. DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  99. COMPONENT Runtime)
  100. endforeach(bundled_library)
  101. # Fully re-copy the assets directory on each build to avoid having stale files
  102. # from a previous install.
  103. set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
  104. install(CODE "
  105. file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
  106. " COMPONENT Runtime)
  107. install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
  108. DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
  109. # Install the AOT library on non-Debug builds only.
  110. if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
  111. install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
  112. COMPONENT Runtime)
  113. endif()