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- /*!
- * svg.js - A lightweight library for manipulating and animating SVG.
- * @version 2.7.1
- * https://svgdotjs.github.io/
- *
- * @copyright Wout Fierens <wout@mick-wout.com>
- * @license MIT
- *
- * BUILT: Fri Nov 30 2018 10:01:55 GMT+0100 (GMT+01:00)
- */;
- (function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
- }(typeof window !== "undefined" ? window : this, function(window, document) {
-
- // Find global reference - uses 'this' by default when available,
- // falls back to 'window' otherwise (for bundlers like Webpack)
- var globalRef = (typeof this !== "undefined") ? this : window;
-
- // The main wrapping element
- var SVG = globalRef.SVG = function(element) {
- if (SVG.supported) {
- element = new SVG.Doc(element)
-
- if(!SVG.parser.draw)
- SVG.prepare()
-
- return element
- }
- }
-
- // Default namespaces
- SVG.ns = 'http://www.w3.org/2000/svg'
- SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
- SVG.xlink = 'http://www.w3.org/1999/xlink'
- SVG.svgjs = 'http://svgjs.com/svgjs'
-
- // Svg support test
- SVG.supported = (function() {
- return !! document.createElementNS &&
- !! document.createElementNS(SVG.ns,'svg').createSVGRect
- })()
-
- // Don't bother to continue if SVG is not supported
- if (!SVG.supported) return false
-
- // Element id sequence
- SVG.did = 1000
-
- // Get next named element id
- SVG.eid = function(name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
- }
-
- // Method for element creation
- SVG.create = function(name) {
- // create element
- var element = document.createElementNS(this.ns, name)
-
- // apply unique id
- element.setAttribute('id', this.eid(name))
-
- return element
- }
-
- // Method for extending objects
- SVG.extend = function() {
- var modules, methods, key, i
-
- // Get list of modules
- modules = [].slice.call(arguments)
-
- // Get object with extensions
- methods = modules.pop()
-
- for (i = modules.length - 1; i >= 0; i--)
- if (modules[i])
- for (key in methods)
- modules[i].prototype[key] = methods[key]
-
- // Make sure SVG.Set inherits any newly added methods
- if (SVG.Set && SVG.Set.inherit)
- SVG.Set.inherit()
- }
-
- // Invent new element
- SVG.invent = function(config) {
- // Create element initializer
- var initializer = typeof config.create == 'function' ?
- config.create :
- function() {
- this.constructor.call(this, SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit)
- initializer.prototype = new config.inherit
-
- // Extend with methods
- if (config.extend)
- SVG.extend(initializer, config.extend)
-
- // Attach construct method to parent
- if (config.construct)
- SVG.extend(config.parent || SVG.Container, config.construct)
-
- return initializer
- }
-
- // Adopt existing svg elements
- SVG.adopt = function(node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance) return node.instance
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName == 'svg')
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
- else if (node.nodeName == 'linearGradient')
- element = new SVG.Gradient('linear')
- else if (node.nodeName == 'radialGradient')
- element = new SVG.Gradient('radial')
- else if (SVG[capitalize(node.nodeName)])
- element = new SVG[capitalize(node.nodeName)]
- else
- element = new SVG.Element(node)
-
- // ensure references
- element.type = node.nodeName
- element.node = node
- node.instance = element
-
- // SVG.Class specific preparations
- if (element instanceof SVG.Doc)
- element.namespace().defs()
-
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
-
- return element
- }
-
- // Initialize parsing element
- SVG.prepare = function() {
- // Select document body and create invisible svg element
- var body = document.getElementsByTagName('body')[0]
- , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
-
- // Create parser object
- SVG.parser = {
- body: body || document.documentElement
- , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').attr('focusable', 'false').node
- , poly: draw.polyline().node
- , path: draw.path().node
- , native: SVG.create('svg')
- }
- }
-
- SVG.parser = {
- native: SVG.create('svg')
- }
-
- document.addEventListener('DOMContentLoaded', function() {
- if(!SVG.parser.draw)
- SVG.prepare()
- }, false)
-
- // Storage for regular expressions
- SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
-
- // Parse hex value
- , hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
-
- // Parse rgb value
- , rgb: /rgb\((\d+),(\d+),(\d+)\)/
-
- // Parse reference id
- , reference: /#([a-z0-9\-_]+)/i
-
- // splits a transformation chain
- , transforms: /\)\s*,?\s*/
-
- // Whitespace
- , whitespace: /\s/g
-
- // Test hex value
- , isHex: /^#[a-f0-9]{3,6}$/i
-
- // Test rgb value
- , isRgb: /^rgb\(/
-
- // Test css declaration
- , isCss: /[^:]+:[^;]+;?/
-
- // Test for blank string
- , isBlank: /^(\s+)?$/
-
- // Test for numeric string
- , isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
-
- // Test for percent value
- , isPercent: /^-?[\d\.]+%$/
-
- // Test for image url
- , isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
-
- // split at whitespace and comma
- , delimiter: /[\s,]+/
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
- , hyphen: /([^e])\-/gi
-
- // Replaces and tests for all path letters
- , pathLetters: /[MLHVCSQTAZ]/gi
-
- // yes we need this one, too
- , isPathLetter: /[MLHVCSQTAZ]/i
-
- // matches 0.154.23.45
- , numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
-
- // matches .
- , dots: /\./g
- }
-
- SVG.utils = {
- // Map function
- map: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- result.push(block(array[i]))
-
- return result
- }
-
- // Filter function
- , filter: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- if (block(array[i]))
- result.push(array[i])
-
- return result
- }
-
- // Degrees to radians
- , radians: function(d) {
- return d % 360 * Math.PI / 180
- }
-
- // Radians to degrees
- , degrees: function(r) {
- return r * 180 / Math.PI % 360
- }
-
- , filterSVGElements: function(nodes) {
- return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
- }
-
- }
-
- SVG.defaults = {
- // Default attribute values
- attrs: {
- // fill and stroke
- 'fill-opacity': 1
- , 'stroke-opacity': 1
- , 'stroke-width': 0
- , 'stroke-linejoin': 'miter'
- , 'stroke-linecap': 'butt'
- , fill: '#000000'
- , stroke: '#000000'
- , opacity: 1
- // position
- , x: 0
- , y: 0
- , cx: 0
- , cy: 0
- // size
- , width: 0
- , height: 0
- // radius
- , r: 0
- , rx: 0
- , ry: 0
- // gradient
- , offset: 0
- , 'stop-opacity': 1
- , 'stop-color': '#000000'
- // text
- , 'font-size': 16
- , 'font-family': 'Helvetica, Arial, sans-serif'
- , 'text-anchor': 'start'
- }
-
- }
- // Module for color convertions
- SVG.Color = function(color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if(!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
-
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
-
- }
-
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
-
- }
-
- }
-
- SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function() {
- return this.toHex()
- }
- // Build hex value
- , toHex: function() {
- return '#'
- + compToHex(this.r)
- + compToHex(this.g)
- + compToHex(this.b)
- }
- // Build rgb value
- , toRgb: function() {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- }
- // Calculate true brightness
- , brightness: function() {
- return (this.r / 255 * 0.30)
- + (this.g / 255 * 0.59)
- + (this.b / 255 * 0.11)
- }
- // Make color morphable
- , morph: function(color) {
- this.destination = new SVG.Color(color)
-
- return this
- }
- // Get morphed color at given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos)
- , g: ~~(this.g + (this.destination.g - this.g) * pos)
- , b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
- })
-
- // Testers
-
- // Test if given value is a color string
- SVG.Color.test = function(color) {
- color += ''
- return SVG.regex.isHex.test(color)
- || SVG.regex.isRgb.test(color)
- }
-
- // Test if given value is a rgb object
- SVG.Color.isRgb = function(color) {
- return color && typeof color.r == 'number'
- && typeof color.g == 'number'
- && typeof color.b == 'number'
- }
-
- // Test if given value is a color
- SVG.Color.isColor = function(color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
- }
- // Module for array conversion
- SVG.Array = function(array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length == 0 && fallback)
- array = fallback.valueOf()
-
- // parse array
- this.value = this.parse(array)
- }
-
- SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function(array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length != this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- , lastDestination = this.destination[this.destination.length - 1]
-
- while(this.value.length > this.destination.length)
- this.destination.push(lastDestination)
- while(this.value.length < this.destination.length)
- this.value.push(lastValue)
- }
-
- return this
- }
- // Clean up any duplicate points
- , settle: function() {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++)
- if (seen.indexOf(this.value[i]) == -1)
- seen.push(this.value[i])
-
- // set new value
- return this.value = seen
- }
- // Get morphed array at given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
-
- return new SVG.Array(array)
- }
- // Convert array to string
- , toString: function() {
- return this.value.join(' ')
- }
- // Real value
- , valueOf: function() {
- return this.value
- }
- // Parse whitespace separated string
- , parse: function(array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return this.split(array)
- }
- // Strip unnecessary whitespace
- , split: function(string) {
- return string.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
- // Reverse array
- , reverse: function() {
- this.value.reverse()
-
- return this
- }
- , clone: function() {
- var clone = new this.constructor()
- clone.value = array_clone(this.value)
- return clone
- }
- })
- // Poly points array
- SVG.PointArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [[0,0]])
- }
-
- // Inherit from SVG.Array
- SVG.PointArray.prototype = new SVG.Array
- SVG.PointArray.prototype.constructor = SVG.PointArray
-
- SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function() {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i].join(','))
-
- return array.join(' ')
- }
- // Convert array to line object
- , toLine: function() {
- return {
- x1: this.value[0][0]
- , y1: this.value[0][1]
- , x2: this.value[1][0]
- , y2: this.value[1][1]
- }
- }
- // Get morphed array at given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
-
- return new SVG.PointArray(array)
- }
- // Parse point string and flat array
- , parse: function(array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if(Array.isArray(array[0])) {
- // make sure to use a clone
- return array.map(function (el) { return el.slice() })
- } else if (array[0].x != null){
- // allow point objects to be passed
- return array.map(function (el) { return [el.x, el.y] })
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for(var i = 0, len = array.length; i < len; i = i + 2)
- points.push([ array[i], array[i+1] ])
-
- return points
- }
- // Move point string
- , move: function(x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y))
- for (var i = this.value.length - 1; i >= 0; i--)
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
-
- return this
- }
- // Resize poly string
- , size: function(width, height) {
- var i, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- }
- // Get bounding box of points
- , bbox: function() {
- SVG.parser.poly.setAttribute('points', this.toString())
-
- return SVG.parser.poly.getBBox()
- }
- })
-
- var pathHandlers = {
- M: function(c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function(c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function(c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function(c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function(c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function(c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
- }
-
- var mlhvqtcsa = 'mlhvqtcsaz'.split('')
-
- for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
- pathHandlers[mlhvqtcsa[i]] = (function(i){
- return function(c, p, p0) {
- if(i == 'H') c[0] = c[0] + p.x
- else if(i == 'V') c[0] = c[0] + p.y
- else if(i == 'A'){
- c[5] = c[5] + p.x,
- c[6] = c[6] + p.y
- }
- else
- for(var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j%2 ? p.y : p.x)
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsa[i].toUpperCase())
- }
-
- // Path points array
- SVG.PathArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
- }
-
- // Inherit from SVG.Array
- SVG.PathArray.prototype = new SVG.Array
- SVG.PathArray.prototype.constructor = SVG.PathArray
-
- SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function() {
- return arrayToString(this.value)
- }
- // Move path string
- , move: function(x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
-
- } else if (l == 'H') {
- this.value[i][1] += x
-
- } else if (l == 'V') {
- this.value[i][1] += y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l == 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
-
- } else if (l == 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
-
- }
- }
-
- return this
- }
- // Resize path string
- , size: function(width, height) {
- // get bounding box of current situation
- var i, l, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
-
- } else if (l == 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
-
- } else if (l == 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l == 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
-
- } else if (l == 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
-
- }
-
- return this
- }
- // Test if the passed path array use the same path data commands as this path array
- , equalCommands: function(pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- }
- // Make path array morphable
- , morph: function(pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if(this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- }
- // Get morphed path array at given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- , destinationArray = this.destination.value
- , array = [], pathArray = new SVG.PathArray()
- , i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if(array[i][0] === 'A') {
- array[i][4] = +(array[i][4] != 0)
- array[i][5] = +(array[i][5] != 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- }
- // Absolutize and parse path to array
- , parse: function(array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var i, x0, y0, s, seg, arr
- , x = 0
- , y = 0
- , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
-
- if(typeof array == 'string'){
-
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
-
- }else{
- array = array.reduce(function(prev, curr){
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var arr = []
- , p = new SVG.Point()
- , p0 = new SVG.Point()
- , index = 0
- , len = array.length
-
- do{
- // Test if we have a path letter
- if(SVG.regex.isPathLetter.test(array[index])){
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- }else if(s == 'M'){
- s = 'L'
- }else if(s == 'm'){
- s = 'l'
- }
-
- arr.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
-
- }while(len > index)
-
- return arr
-
- }
- // Get bounding box of path
- , bbox: function() {
- SVG.parser.path.setAttribute('d', this.toString())
-
- return SVG.parser.path.getBBox()
- }
-
- })
-
- // Module for unit convertions
- SVG.Number = SVG.invent({
- // Initialize
- create: function(value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
-
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] == '%')
- this.value /= 100
- else if (unit[5] == 's')
- this.value *= 1000
-
- // store unit
- this.unit = unit[5]
- }
-
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
-
- }
- // Add methods
- , extend: {
- // Stringalize
- toString: function() {
- return (
- this.unit == '%' ?
- ~~(this.value * 1e8) / 1e6:
- this.unit == 's' ?
- this.value / 1e3 :
- this.value
- ) + this.unit
- }
- , toJSON: function() {
- return this.toString()
- }
- , // Convert to primitive
- valueOf: function() {
- return this.value
- }
- // Add number
- , plus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- }
- // Subtract number
- , minus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- }
- // Multiply number
- , times: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- }
- // Divide number
- , divide: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- }
- // Convert to different unit
- , to: function(unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string')
- number.unit = unit
-
- return number
- }
- // Make number morphable
- , morph: function(number) {
- this.destination = new SVG.Number(number)
-
- if(number.relative) {
- this.destination.value += this.value
- }
-
- return this
- }
- // Get morphed number at given position
- , at: function(pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
-
- }
- })
-
-
- SVG.Element = SVG.invent({
- // Initialize node
- create: function(node) {
- // make stroke value accessible dynamically
- this._stroke = SVG.defaults.attrs.stroke
- this._event = null
- this._events = {}
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- if (this.node = node) {
- this.type = node.nodeName
- this.node.instance = this
- this._events = node._events || {}
-
- // store current attribute value
- this._stroke = node.getAttribute('stroke') || this._stroke
- }
- }
-
- // Add class methods
- , extend: {
- // Move over x-axis
- x: function(x) {
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- return this.attr('y', y)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- }
- // Move element to given x and y values
- , move: function(x, y) {
- return this.x(x).y(y)
- }
- // Move element by its center
- , center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Set width of element
- , width: function(width) {
- return this.attr('width', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('height', height)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- }
- // Clone element
- , clone: function(parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if(parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- }
- // Remove element
- , remove: function() {
- if (this.parent())
- this.parent().removeElement(this)
-
- return this
- }
- // Replace element
- , replace: function(element) {
- this.after(element).remove()
-
- return element
- }
- // Add element to given container and return self
- , addTo: function(parent) {
- return parent.put(this)
- }
- // Add element to given container and return container
- , putIn: function(parent) {
- return parent.add(this)
- }
- // Get / set id
- , id: function(id) {
- return this.attr('id', id)
- }
- // Checks whether the given point inside the bounding box of the element
- , inside: function(x, y) {
- var box = this.bbox()
-
- return x > box.x
- && y > box.y
- && x < box.x + box.width
- && y < box.y + box.height
- }
- // Show element
- , show: function() {
- return this.style('display', '')
- }
- // Hide element
- , hide: function() {
- return this.style('display', 'none')
- }
- // Is element visible?
- , visible: function() {
- return this.style('display') != 'none'
- }
- // Return id on string conversion
- , toString: function() {
- return this.attr('id')
- }
- // Return array of classes on the node
- , classes: function() {
- var attr = this.attr('class')
-
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- }
- // Return true if class exists on the node, false otherwise
- , hasClass: function(name) {
- return this.classes().indexOf(name) != -1
- }
- // Add class to the node
- , addClass: function(name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- }
- // Remove class from the node
- , removeClass: function(name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function(c) {
- return c != name
- }).join(' '))
- }
-
- return this
- }
- // Toggle the presence of a class on the node
- , toggleClass: function(name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- }
- // Get referenced element form attribute value
- , reference: function(attr) {
- return SVG.get(this.attr(attr))
- }
- // Returns the parent element instance
- , parent: function(type) {
- var parent = this
-
- // check for parent
- if(!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if(!type) return parent
-
- // loop trough ancestors if type is given
- while(parent && parent.node instanceof window.SVGElement){
- if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- if(!parent.node.parentNode || parent.node.parentNode.nodeName == '#document' || parent.node.parentNode.nodeName == '#document-fragment') return null // #759, #720
- parent = SVG.adopt(parent.node.parentNode)
- }
- }
- // Get parent document
- , doc: function() {
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
- }
- // return array of all ancestors of given type up to the root svg
- , parents: function(type) {
- var parents = [], parent = this
-
- do{
- parent = parent.parent(type)
- if(!parent || !parent.node) break
-
- parents.push(parent)
- } while(parent.parent)
-
- return parents
- }
- // matches the element vs a css selector
- , matches: function(selector){
- return matches(this.node, selector)
- }
- // Returns the svg node to call native svg methods on it
- , native: function() {
- return this.node
- }
- // Import raw svg
- , svg: function(svg) {
- // create temporary holder
- var well = document.createElement('svg')
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // dump raw svg
- well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<([\w:-]+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
-
- // transplant nodes
- for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
- this.node.appendChild(well.firstChild.firstChild)
-
- // otherwise act as a getter
- } else {
- // create a wrapping svg element in case of partial content
- well.appendChild(svg = document.createElement('svg'))
-
- // write svgjs data to the dom
- this.writeDataToDom()
-
- // insert a copy of this node
- svg.appendChild(this.node.cloneNode(true))
-
- // return target element
- return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
- }
-
- return this
- }
- // write svgjs data to the dom
- , writeDataToDom: function() {
-
- // dump variables recursively
- if(this.each || this.lines){
- var fn = this.each ? this : this.lines();
- fn.each(function(){
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if(Object.keys(this.dom).length)
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
-
- return this
- }
- // set given data to the elements data property
- , setData: function(o){
- this.dom = o
- return this
- }
- , is: function(obj){
- return is(this, obj)
- }
- }
- })
-
- SVG.easing = {
- '-': function(pos){return pos}
- , '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
- , '>': function(pos){return Math.sin(pos * Math.PI / 2)}
- , '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
- }
-
- SVG.morph = function(pos){
- return function(from, to) {
- return new SVG.MorphObj(from, to).at(pos)
- }
- }
-
- SVG.Situation = SVG.invent({
-
- create: function(o){
- this.init = false
- this.reversed = false
- this.reversing = false
-
- this.duration = new SVG.Number(o.duration).valueOf()
- this.delay = new SVG.Number(o.delay).valueOf()
-
- this.start = +new Date() + this.delay
- this.finish = this.start + this.duration
- this.ease = o.ease
-
- // this.loop is incremented from 0 to this.loops
- // it is also incremented when in an infinite loop (when this.loops is true)
- this.loop = 0
- this.loops = false
-
- this.animations = {
- // functionToCall: [list of morphable objects]
- // e.g. move: [SVG.Number, SVG.Number]
- }
-
- this.attrs = {
- // holds all attributes which are not represented from a function svg.js provides
- // e.g. someAttr: SVG.Number
- }
-
- this.styles = {
- // holds all styles which should be animated
- // e.g. fill-color: SVG.Color
- }
-
- this.transforms = [
- // holds all transformations as transformation objects
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
- ]
-
- this.once = {
- // functions to fire at a specific position
- // e.g. "0.5": function foo(){}
- }
-
- }
-
- })
-
-
- SVG.FX = SVG.invent({
-
- create: function(element) {
- this._target = element
- this.situations = []
- this.active = false
- this.situation = null
- this.paused = false
- this.lastPos = 0
- this.pos = 0
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
- this.absPos = 0
- this._speed = 1
- }
-
- , extend: {
-
- /**
- * sets or returns the target of this animation
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
- * @param ease function || string Function which should be used for easing or easing keyword
- * @param delay Number indicating the delay before the animation starts
- * @return target || this
- */
- animate: function(o, ease, delay){
-
- if(typeof o == 'object'){
- ease = o.ease
- delay = o.delay
- o = o.duration
- }
-
- var situation = new SVG.Situation({
- duration: o || 1000,
- delay: delay || 0,
- ease: SVG.easing[ease || '-'] || ease
- })
-
- this.queue(situation)
-
- return this
- }
-
- /**
- * sets a delay before the next element of the queue is called
- * @param delay Duration of delay in milliseconds
- * @return this.target()
- */
- , delay: function(delay){
- // The delay is performed by an empty situation with its duration
- // attribute set to the duration of the delay
- var situation = new SVG.Situation({
- duration: delay,
- delay: 0,
- ease: SVG.easing['-']
- })
-
- return this.queue(situation)
- }
-
- /**
- * sets or returns the target of this animation
- * @param null || target SVG.Element which should be set as new target
- * @return target || this
- */
- , target: function(target){
- if(target && target instanceof SVG.Element){
- this._target = target
- return this
- }
-
- return this._target
- }
-
- // returns the absolute position at a given time
- , timeToAbsPos: function(timestamp){
- return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
- }
-
- // returns the timestamp from a given absolute positon
- , absPosToTime: function(absPos){
- return this.situation.duration/this._speed * absPos + this.situation.start
- }
-
- // starts the animationloop
- , startAnimFrame: function(){
- this.stopAnimFrame()
- this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
- }
-
- // cancels the animationframe
- , stopAnimFrame: function(){
- window.cancelAnimationFrame(this.animationFrame)
- }
-
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
- , start: function(){
- // dont start if already started
- if(!this.active && this.situation){
- this.active = true
- this.startCurrent()
- }
-
- return this
- }
-
- // start the current situation
- , startCurrent: function(){
- this.situation.start = +new Date + this.situation.delay/this._speed
- this.situation.finish = this.situation.start + this.situation.duration/this._speed
- return this.initAnimations().step()
- }
-
- /**
- * adds a function / Situation to the animation queue
- * @param fn function / situation to add
- * @return this
- */
- , queue: function(fn){
- if(typeof fn == 'function' || fn instanceof SVG.Situation)
- this.situations.push(fn)
-
- if(!this.situation) this.situation = this.situations.shift()
-
- return this
- }
-
- /**
- * pulls next element from the queue and execute it
- * @return this
- */
- , dequeue: function(){
- // stop current animation
- this.stop()
-
- // get next animation from queue
- this.situation = this.situations.shift()
-
- if(this.situation){
- if(this.situation instanceof SVG.Situation) {
- this.start()
- } else {
- // If it is not a SVG.Situation, then it is a function, we execute it
- this.situation.call(this)
- }
- }
-
- return this
- }
-
- // updates all animations to the current state of the element
- // this is important when one property could be changed from another property
- , initAnimations: function() {
- var i, j, source
- var s = this.situation
-
- if(s.init) return this
-
- for(i in s.animations){
- source = this.target()[i]()
-
- if(!Array.isArray(source)) {
- source = [source]
- }
-
- if(!Array.isArray(s.animations[i])) {
- s.animations[i] = [s.animations[i]]
- }
-
- //if(s.animations[i].length > source.length) {
- // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
- //}
-
- for(j = source.length; j--;) {
- // The condition is because some methods return a normal number instead
- // of a SVG.Number
- if(s.animations[i][j] instanceof SVG.Number)
- source[j] = new SVG.Number(source[j])
-
- s.animations[i][j] = source[j].morph(s.animations[i][j])
- }
- }
-
- for(i in s.attrs){
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
- }
-
- for(i in s.styles){
- s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
- }
-
- s.initialTransformation = this.target().matrixify()
-
- s.init = true
- return this
- }
- , clearQueue: function(){
- this.situations = []
- return this
- }
- , clearCurrent: function(){
- this.situation = null
- return this
- }
- /** stops the animation immediately
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.
- * @return this
- */
- , stop: function(jumpToEnd, clearQueue){
- var active = this.active
- this.active = false
-
- if(clearQueue){
- this.clearQueue()
- }
-
- if(jumpToEnd && this.situation){
- // initialize the situation if it was not
- !active && this.startCurrent()
- this.atEnd()
- }
-
- this.stopAnimFrame()
-
- return this.clearCurrent()
- }
-
- /** resets the element to the state where the current element has started
- * @return this
- */
- , reset: function(){
- if(this.situation){
- var temp = this.situation
- this.stop()
- this.situation = temp
- this.atStart()
- }
- return this
- }
-
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
- , finish: function(){
-
- this.stop(true, false)
-
- while(this.dequeue().situation && this.stop(true, false));
-
- this.clearQueue().clearCurrent()
-
- return this
- }
-
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation
- , atStart: function() {
- return this.at(0, true)
- }
-
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
- , atEnd: function() {
- if (this.situation.loops === true) {
- // If in a infinite loop, we end the current iteration
- this.situation.loops = this.situation.loop + 1
- }
-
- if(typeof this.situation.loops == 'number') {
- // If performing a finite number of loops, we go after all the loops
- return this.at(this.situation.loops, true)
- } else {
- // If no loops, we just go at the end
- return this.at(1, true)
- }
- }
-
- // set the internal animation pointer to the specified position and updates the visualisation
- // if isAbsPos is true, pos is treated as an absolute position
- , at: function(pos, isAbsPos){
- var durDivSpd = this.situation.duration/this._speed
-
- this.absPos = pos
- // If pos is not an absolute position, we convert it into one
- if (!isAbsPos) {
- if (this.situation.reversed) this.absPos = 1 - this.absPos
- this.absPos += this.situation.loop
- }
-
- this.situation.start = +new Date - this.absPos * durDivSpd
- this.situation.finish = this.situation.start + durDivSpd
-
- return this.step(true)
- }
-
- /**
- * sets or returns the speed of the animations
- * @param speed null || Number The new speed of the animations
- * @return Number || this
- */
- , speed: function(speed){
- if (speed === 0) return this.pause()
-
- if (speed) {
- this._speed = speed
- // We use an absolute position here so that speed can affect the delay before the animation
- return this.at(this.absPos, true)
- } else return this._speed
- }
-
- // Make loopable
- , loop: function(times, reverse) {
- var c = this.last()
-
- // store total loops
- c.loops = (times != null) ? times : true
- c.loop = 0
-
- if(reverse) c.reversing = true
- return this
- }
-
- // pauses the animation
- , pause: function(){
- this.paused = true
- this.stopAnimFrame()
-
- return this
- }
-
- // unpause the animation
- , play: function(){
- if(!this.paused) return this
- this.paused = false
- // We use an absolute position here so that the delay before the animation can be paused
- return this.at(this.absPos, true)
- }
-
- /**
- * toggle or set the direction of the animation
- * true sets direction to backwards while false sets it to forwards
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
- * @return this
- */
- , reverse: function(reversed){
- var c = this.last()
-
- if(typeof reversed == 'undefined') c.reversed = !c.reversed
- else c.reversed = reversed
-
- return this
- }
-
-
- /**
- * returns a float from 0-1 indicating the progress of the current animation
- * @param eased Boolean indicating whether the returned position should be eased or not
- * @return number
- */
- , progress: function(easeIt){
- return easeIt ? this.situation.ease(this.pos) : this.pos
- }
-
- /**
- * adds a callback function which is called when the current animation is finished
- * @param fn Function which should be executed as callback
- * @return number
- */
- , after: function(fn){
- var c = this.last()
- , wrapper = function wrapper(e){
- if(e.detail.situation == c){
- fn.call(this, c)
- this.off('finished.fx', wrapper) // prevent memory leak
- }
- }
-
- this.target().on('finished.fx', wrapper)
-
- return this._callStart()
- }
-
- // adds a callback which is called whenever one animation step is performed
- , during: function(fn){
- var c = this.last()
- , wrapper = function(e){
- if(e.detail.situation == c){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
- }
- }
-
- // see above
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.after(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- // calls after ALL animations in the queue are finished
- , afterAll: function(fn){
- var wrapper = function wrapper(e){
- fn.call(this)
- this.off('allfinished.fx', wrapper)
- }
-
- // see above
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
-
- return this._callStart()
- }
-
- // calls on every animation step for all animations
- , duringAll: function(fn){
- var wrapper = function(e){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
- }
-
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.afterAll(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- , last: function(){
- return this.situations.length ? this.situations[this.situations.length-1] : this.situation
- }
-
- // adds one property to the animations
- , add: function(method, args, type){
- this.last()[type || 'animations'][method] = args
- return this._callStart()
- }
-
- /** perform one step of the animation
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
- * @return this
- */
- , step: function(ignoreTime){
-
- // convert current time to an absolute position
- if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
-
- // This part convert an absolute position to a position
- if(this.situation.loops !== false) {
- var absPos, absPosInt, lastLoop
-
- // If the absolute position is below 0, we just treat it as if it was 0
- absPos = Math.max(this.absPos, 0)
- absPosInt = Math.floor(absPos)
-
- if(this.situation.loops === true || absPosInt < this.situation.loops) {
- this.pos = absPos - absPosInt
- lastLoop = this.situation.loop
- this.situation.loop = absPosInt
- } else {
- this.absPos = this.situation.loops
- this.pos = 1
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed
- lastLoop = this.situation.loop - 1
- this.situation.loop = this.situation.loops
- }
-
- if(this.situation.reversing) {
- // Toggle reversed if an odd number of loops as occured since the last call of step
- this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
- }
-
- } else {
- // If there are no loop, the absolute position must not be above 1
- this.absPos = Math.min(this.absPos, 1)
- this.pos = this.absPos
- }
-
- // while the absolute position can be below 0, the position must not be below 0
- if(this.pos < 0) this.pos = 0
-
- if(this.situation.reversed) this.pos = 1 - this.pos
-
-
- // apply easing
- var eased = this.situation.ease(this.pos)
-
- // call once-callbacks
- for(var i in this.situation.once){
- if(i > this.lastPos && i <= eased){
- this.situation.once[i].call(this.target(), this.pos, eased)
- delete this.situation.once[i]
- }
- }
-
- // fire during callback with position, eased position and current situation as parameter
- if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
-
- // the user may call stop or finish in the during callback
- // so make sure that we still have a valid situation
- if(!this.situation){
- return this
- }
-
- // apply the actual animation to every property
- this.eachAt()
-
- // do final code when situation is finished
- if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
-
- // stop animation callback
- this.stopAnimFrame()
-
- // fire finished callback with current situation as parameter
- this.target().fire('finished', {fx:this, situation: this.situation})
-
- if(!this.situations.length){
- this.target().fire('allfinished')
-
- // Recheck the length since the user may call animate in the afterAll callback
- if(!this.situations.length){
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
- this.active = false
- }
- }
-
- // start next animation
- if(this.active) this.dequeue()
- else this.clearCurrent()
-
- }else if(!this.paused && this.active){
- // we continue animating when we are not at the end
- this.startAnimFrame()
- }
-
- // save last eased position for once callback triggering
- this.lastPos = eased
- return this
-
- }
-
- // calculates the step for every property and calls block with it
- , eachAt: function(){
- var i, len, at, self = this, target = this.target(), s = this.situation
-
- // apply animations which can be called trough a method
- for(i in s.animations){
-
- at = [].concat(s.animations[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target[i].apply(target, at)
-
- }
-
- // apply animation which has to be applied with attr()
- for(i in s.attrs){
-
- at = [i].concat(s.attrs[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.attr.apply(target, at)
-
- }
-
- // apply animation which has to be applied with style()
- for(i in s.styles){
-
- at = [i].concat(s.styles[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.style.apply(target, at)
-
- }
-
- // animate initialTransformation which has to be chained
- if(s.transforms.length){
-
- // get initial initialTransformation
- at = s.initialTransformation
- for(i = 0, len = s.transforms.length; i < len; i++){
-
- // get next transformation in chain
- var a = s.transforms[i]
-
- // multiply matrix directly
- if(a instanceof SVG.Matrix){
-
- if(a.relative){
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
- }else{
- at = at.morph(a).at(s.ease(this.pos))
- }
- continue
- }
-
- // when transformation is absolute we have to reset the needed transformation first
- if(!a.relative)
- a.undo(at.extract())
-
- // and reapply it after
- at = at.multiply(a.at(s.ease(this.pos)))
-
- }
-
- // set new matrix on element
- target.matrix(at)
- }
-
- return this
-
- }
-
-
- // adds an once-callback which is called at a specific position and never again
- , once: function(pos, fn, isEased){
- var c = this.last()
- if(!isEased) pos = c.ease(pos)
-
- c.once[pos] = fn
-
- return this
- }
-
- , _callStart: function() {
- setTimeout(function(){this.start()}.bind(this), 0)
- return this
- }
-
- }
-
- , parent: SVG.Element
-
- // Add method to parent elements
- , construct: {
- // Get fx module or create a new one, then animate with given duration and ease
- animate: function(o, ease, delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
- }
- , delay: function(delay){
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
- }
- , stop: function(jumpToEnd, clearQueue) {
- if (this.fx)
- this.fx.stop(jumpToEnd, clearQueue)
-
- return this
- }
- , finish: function() {
- if (this.fx)
- this.fx.finish()
-
- return this
- }
- // Pause current animation
- , pause: function() {
- if (this.fx)
- this.fx.pause()
-
- return this
- }
- // Play paused current animation
- , play: function() {
- if (this.fx)
- this.fx.play()
-
- return this
- }
- // Set/Get the speed of the animations
- , speed: function(speed) {
- if (this.fx)
- if (speed == null)
- return this.fx.speed()
- else
- this.fx.speed(speed)
-
- return this
- }
- }
-
- })
-
- // MorphObj is used whenever no morphable object is given
- SVG.MorphObj = SVG.invent({
-
- create: function(from, to){
- // prepare color for morphing
- if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
- // check if we have a list of values
- if(SVG.regex.delimiter.test(from)) {
- // prepare path for morphing
- if(SVG.regex.pathLetters.test(from)) return new SVG.PathArray(from).morph(to)
- // prepare value list for morphing
- else return new SVG.Array(from).morph(to)
- }
- // prepare number for morphing
- if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
-
- // prepare for plain morphing
- this.value = from
- this.destination = to
- }
-
- , extend: {
- at: function(pos, real){
- return real < 1 ? this.value : this.destination
- },
-
- valueOf: function(){
- return this.value
- }
- }
-
- })
-
- SVG.extend(SVG.FX, {
- // Add animatable attributes
- attr: function(a, v, relative) {
- // apply attributes individually
- if (typeof a == 'object') {
- for (var key in a)
- this.attr(key, a[key])
-
- } else {
- this.add(a, v, 'attrs')
- }
-
- return this
- }
- // Add animatable styles
- , style: function(s, v) {
- if (typeof s == 'object')
- for (var key in s)
- this.style(key, s[key])
-
- else
- this.add(s, v, 'styles')
-
- return this
- }
- // Animatable x-axis
- , x: function(x, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({x:x}, relative)
- return this
- }
-
- var num = new SVG.Number(x)
- num.relative = relative
- return this.add('x', num)
- }
- // Animatable y-axis
- , y: function(y, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({y:y}, relative)
- return this
- }
-
- var num = new SVG.Number(y)
- num.relative = relative
- return this.add('y', num)
- }
- // Animatable center x-axis
- , cx: function(x) {
- return this.add('cx', new SVG.Number(x))
- }
- // Animatable center y-axis
- , cy: function(y) {
- return this.add('cy', new SVG.Number(y))
- }
- // Add animatable move
- , move: function(x, y) {
- return this.x(x).y(y)
- }
- // Add animatable center
- , center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Add animatable size
- , size: function(width, height) {
- if (this.target() instanceof SVG.Text) {
- // animate font size for Text elements
- this.attr('font-size', width)
-
- } else {
- // animate bbox based size for all other elements
- var box
-
- if(!width || !height){
- box = this.target().bbox()
- }
-
- if(!width){
- width = box.width / box.height * height
- }
-
- if(!height){
- height = box.height / box.width * width
- }
-
- this.add('width' , new SVG.Number(width))
- .add('height', new SVG.Number(height))
-
- }
-
- return this
- }
- // Add animatable width
- , width: function(width) {
- return this.add('width', new SVG.Number(width))
- }
- // Add animatable height
- , height: function(height) {
- return this.add('height', new SVG.Number(height))
- }
- // Add animatable plot
- , plot: function(a, b, c, d) {
- // Lines can be plotted with 4 arguments
- if(arguments.length == 4) {
- return this.plot([a, b, c, d])
- }
-
- return this.add('plot', new (this.target().morphArray)(a))
- }
- // Add leading method
- , leading: function(value) {
- return this.target().leading ?
- this.add('leading', new SVG.Number(value)) :
- this
- }
- // Add animatable viewbox
- , viewbox: function(x, y, width, height) {
- if (this.target() instanceof SVG.Container) {
- this.add('viewbox', new SVG.ViewBox(x, y, width, height))
- }
-
- return this
- }
- , update: function(o) {
- if (this.target() instanceof SVG.Stop) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- return this.update({
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- })
- }
-
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', o.offset)
- }
-
- return this
- }
- })
-
- SVG.Box = SVG.invent({
- create: function(x, y, width, height) {
- if (typeof x == 'object' && !(x instanceof SVG.Element)) {
- // chromes getBoundingClientRect has no x and y property
- return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)
- } else if (arguments.length == 4) {
- this.x = x
- this.y = y
- this.width = width
- this.height = height
- }
-
- // add center, right, bottom...
- fullBox(this)
- }
- , extend: {
- // Merge rect box with another, return a new instance
- merge: function(box) {
- var b = new this.constructor()
-
- // merge boxes
- b.x = Math.min(this.x, box.x)
- b.y = Math.min(this.y, box.y)
- b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
- b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
-
- return fullBox(b)
- }
-
- , transform: function(m) {
- var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function(p) {
- p = p.transform(m)
- xMin = Math.min(xMin,p.x)
- xMax = Math.max(xMax,p.x)
- yMin = Math.min(yMin,p.y)
- yMax = Math.max(yMax,p.y)
- })
-
- bbox = new this.constructor()
- bbox.x = xMin
- bbox.width = xMax-xMin
- bbox.y = yMin
- bbox.height = yMax-yMin
-
- fullBox(bbox)
-
- return bbox
- }
- }
- })
-
- SVG.BBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- // get values if element is given
- if (element instanceof SVG.Element) {
- var box
-
- // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered
- try {
-
- if (!document.documentElement.contains){
- // This is IE - it does not support contains() for top-level SVGs
- var topParent = element.node
- while (topParent.parentNode){
- topParent = topParent.parentNode
- }
- if (topParent != document) throw new Exception('Element not in the dom')
- } else {
- // the element is NOT in the dom, throw error
- if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
- }
-
- // find native bbox
- box = element.node.getBBox()
- } catch(e) {
- if(element instanceof SVG.Shape){
- var clone = element.clone(SVG.parser.draw.instance).show()
- box = clone.node.getBBox()
- clone.remove()
- }else{
- box = {
- x: element.node.clientLeft
- , y: element.node.clientTop
- , width: element.node.clientWidth
- , height: element.node.clientHeight
- }
- }
- }
-
- SVG.Box.call(this, box)
- }
-
- }
-
- // Define ancestor
- , inherit: SVG.Box
-
- // Define Parent
- , parent: SVG.Element
-
- // Constructor
- , construct: {
- // Get bounding box
- bbox: function() {
- return new SVG.BBox(this)
- }
- }
-
- })
-
- SVG.BBox.prototype.constructor = SVG.BBox
-
-
- SVG.extend(SVG.Element, {
- tbox: function(){
- console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')
- return this.rbox(this.doc())
- }
- })
-
- SVG.RBox = SVG.invent({
- // Initialize
- create: function(element) {
- SVG.Box.apply(this, [].slice.call(arguments))
-
- if (element instanceof SVG.Element) {
- SVG.Box.call(this, element.node.getBoundingClientRect())
- }
- }
-
- , inherit: SVG.Box
-
- // define Parent
- , parent: SVG.Element
-
- , extend: {
- addOffset: function() {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- }
- }
-
- // Constructor
- , construct: {
- // Get rect box
- rbox: function(el) {
- if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())
- return new SVG.RBox(this).addOffset()
- }
- }
-
- })
-
- SVG.RBox.prototype.constructor = SVG.RBox
-
- SVG.Matrix = SVG.invent({
- // Initialize
- create: function(source) {
- var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
-
- // ensure source as object
- source = source instanceof SVG.Element ?
- source.matrixify() :
- typeof source === 'string' ?
- arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
- arguments.length == 6 ?
- arrayToMatrix([].slice.call(arguments)) :
- Array.isArray(source) ?
- arrayToMatrix(source) :
- typeof source === 'object' ?
- source : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i)
- this[abcdef[i]] = source[abcdef[i]] != null ?
- source[abcdef[i]] : base[abcdef[i]]
- }
-
- // Add methods
- , extend: {
- // Extract individual transformations
- extract: function() {
- // find delta transform points
- var px = deltaTransformPoint(this, 0, 1)
- , py = deltaTransformPoint(this, 1, 0)
- , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
-
- return {
- // translation
- x: this.e
- , y: this.f
- , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
- , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
- // skew
- , skewX: -skewX
- , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
- // scale
- , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
- , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
- // rotation
- , rotation: skewX
- , a: this.a
- , b: this.b
- , c: this.c
- , d: this.d
- , e: this.e
- , f: this.f
- , matrix: new SVG.Matrix(this)
- }
- }
- // Clone matrix
- , clone: function() {
- return new SVG.Matrix(this)
- }
- // Morph one matrix into another
- , morph: function(matrix) {
- // store new destination
- this.destination = new SVG.Matrix(matrix)
-
- return this
- }
- // Get morphed matrix at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos
- , b: this.b + (this.destination.b - this.b) * pos
- , c: this.c + (this.destination.c - this.c) * pos
- , d: this.d + (this.destination.d - this.d) * pos
- , e: this.e + (this.destination.e - this.e) * pos
- , f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- }
- // Multiplies by given matrix
- , multiply: function(matrix) {
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
- }
- // Inverses matrix
- , inverse: function() {
- return new SVG.Matrix(this.native().inverse())
- }
- // Translate matrix
- , translate: function(x, y) {
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))
- }
- // Scale matrix
- , scale: function(x, y, cx, cy) {
- // support uniformal scale
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
- }
- // Rotate matrix
- , rotate: function(r, cx, cy) {
- // convert degrees to radians
- r = SVG.utils.radians(r)
-
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
- }
- // Flip matrix on x or y, at a given offset
- , flip: function(a, o) {
- return a == 'x' ?
- this.scale(-1, 1, o, 0) :
- a == 'y' ?
- this.scale(1, -1, 0, o) :
- this.scale(-1, -1, a, o != null ? o : a)
- }
- // Skew
- , skew: function(x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
- }
- // SkewX
- , skewX: function(x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- }
- // SkewY
- , skewY: function(y, cx, cy) {
- return this.skew(0, y, cx, cy)
- }
- // Transform around a center point
- , around: function(cx, cy, matrix) {
- return this
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
- .multiply(matrix)
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
- }
- // Convert to native SVGMatrix
- , native: function() {
- // create new matrix
- var matrix = SVG.parser.native.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--)
- matrix[abcdef[i]] = this[abcdef[i]]
-
- return matrix
- }
- // Convert matrix to string
- , toString: function() {
- // Construct the matrix directly, avoid values that are too small
- return 'matrix(' + float32String(this.a) + ',' + float32String(this.b)
- + ',' + float32String(this.c) + ',' + float32String(this.d)
- + ',' + float32String(this.e) + ',' + float32String(this.f)
- + ')'
- }
- }
-
- // Define parent
- , parent: SVG.Element
-
- // Add parent method
- , construct: {
- // Get current matrix
- ctm: function() {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function() {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if(this instanceof SVG.Nested) {
- var rect = this.rect(1,1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
-
- }
-
- })
-
- SVG.Point = SVG.invent({
- // Initialize
- create: function(x,y) {
- var i, source, base = {x:0, y:0}
-
- // ensure source as object
- source = Array.isArray(x) ?
- {x:x[0], y:x[1]} :
- typeof x === 'object' ?
- {x:x.x, y:x.y} :
- x != null ?
- {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
-
- // merge source
- this.x = source.x
- this.y = source.y
- }
-
- // Add methods
- , extend: {
- // Clone point
- clone: function() {
- return new SVG.Point(this)
- }
- // Morph one point into another
- , morph: function(x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
-
- return this
- }
- // Get morphed point at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos
- , y: this.y + (this.destination.y - this.y) * pos
- })
-
- return point
- }
- // Convert to native SVGPoint
- , native: function() {
- // create new point
- var point = SVG.parser.native.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
-
- return point
- }
- // transform point with matrix
- , transform: function(matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
-
- }
-
- })
-
- SVG.extend(SVG.Element, {
-
- // Get point
- point: function(x, y) {
- return new SVG.Point(x,y).transform(this.screenCTM().inverse());
- }
-
- })
-
- SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function(a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--)
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
-
- return a
-
- } else if (typeof a == 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
-
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
-
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ?
- SVG.defaults.attrs[a] :
- SVG.regex.isNumber.test(v) ?
- parseFloat(v) : v
-
- } else {
- // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
- if (a == 'stroke-width')
- this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
- else if (a == 'stroke')
- this._stroke = v
-
- // convert image fill and stroke to patterns
- if (a == 'fill' || a == 'stroke') {
- if (SVG.regex.isImage.test(v))
- v = this.doc().defs().image(v, 0, 0)
-
- if (v instanceof SVG.Image)
- v = this.doc().defs().pattern(0, 0, function() {
- this.add(v)
- })
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number')
- v = new SVG.Number(v)
-
- // ensure full hex color
- else if (SVG.Color.isColor(v))
- v = new SVG.Color(v)
-
- // parse array values
- else if (Array.isArray(v))
- v = new SVG.Array(v)
-
- // if the passed attribute is leading...
- if (a == 'leading') {
- // ... call the leading method instead
- if (this.leading)
- this.leading(v)
- } else {
- // set given attribute on node
- typeof n === 'string' ?
- this.node.setAttributeNS(n, a, v.toString()) :
- this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a == 'font-size' || a == 'x'))
- this.rebuild(a, v)
- }
-
- return this
- }
- })
- SVG.extend(SVG.Element, {
- // Add transformations
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // get current matrix
- matrix = new SVG.Matrix(target)
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = relative ?
- // relative
- matrix.multiply(new SVG.Matrix(o)) :
- // absolute
- new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = relative ?
- // relative
- matrix.rotate(o.rotation, o.cx, o.cy) :
- // absolute
- matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- if (!relative) {
- // absolute; multiply inversed values
- var e = matrix.extract()
- o.scaleX = o.scaleX * 1 / e.scaleX
- o.scaleY = o.scaleY * 1 / e.scaleY
- }
-
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
-
- if (!relative) {
- // absolute; reset skew values
- var e = matrix.extract()
- matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
- }
-
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- if (relative) {
- // relative
- matrix = matrix.translate(o.x, o.y)
- } else {
- // absolute
- if (o.x != null) matrix.e = o.x
- if (o.y != null) matrix.f = o.y
- }
- }
-
- return this.attr('transform', matrix)
- }
- })
-
- SVG.extend(SVG.FX, {
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this.target()
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skewX != null ? o.skewX : 0
- o.skewY = o.skewY != null ? o.skewY : 0
-
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- matrix = new SVG.Translate(o.x, o.y)
- }
-
- if(!matrix) return this
-
- matrix.relative = relative
-
- this.last().transforms.push(matrix)
-
- return this._callStart()
- }
- })
-
- SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function() {
- return this.attr('transform', null)
- },
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function() {
-
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0,-1).map(function(str){
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
- })
- // merge every transformation into one matrix
- .reduce(function(matrix, transform){
-
- if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
- return matrix[transform[0]].apply(matrix, transform[1])
-
- }, new SVG.Matrix())
-
- return matrix
- },
- // add an element to another parent without changing the visual representation on the screen
- toParent: function(parent) {
- if(this == parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
- // same as above with parent equals root-svg
- toDoc: function() {
- return this.toParent(this.doc())
- }
-
- })
-
- SVG.Transformation = SVG.invent({
-
- create: function(source, inversed){
-
- if(arguments.length > 1 && typeof inversed != 'boolean'){
- return this.constructor.call(this, [].slice.call(arguments))
- }
-
- if(Array.isArray(source)){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[i]
- }
- } else if(typeof source == 'object'){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[this.arguments[i]]
- }
- }
-
- this.inversed = false
-
- if(inversed === true){
- this.inversed = true
- }
-
- }
-
- , extend: {
-
- arguments: []
- , method: ''
-
- , at: function(pos){
-
- var params = []
-
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- params.push(this[this.arguments[i]])
- }
-
- var m = this._undo || new SVG.Matrix()
-
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
-
- return this.inversed ? m.inverse() : m
-
- }
-
- , undo: function(o){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
- }
-
- // The method SVG.Matrix.extract which was used before calling this
- // method to obtain a value for the parameter o doesn't return a cx and
- // a cy so we use the ones that were provided to this object at its creation
- o.cx = this.cx
- o.cy = this.cy
-
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)
-
- return this
- }
-
- }
-
- })
-
- SVG.Translate = SVG.invent({
-
- parent: SVG.Matrix
- , inherit: SVG.Transformation
-
- , create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
- , extend: {
- arguments: ['transformedX', 'transformedY']
- , method: 'translate'
- }
-
- })
-
- SVG.Rotate = SVG.invent({
-
- parent: SVG.Matrix
- , inherit: SVG.Transformation
-
- , create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
- , extend: {
- arguments: ['rotation', 'cx', 'cy']
- , method: 'rotate'
- , at: function(pos){
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
- return this.inversed ? m.inverse() : m
- }
- , undo: function(o){
- this._undo = o
- return this
- }
- }
-
- })
-
- SVG.Scale = SVG.invent({
-
- parent: SVG.Matrix
- , inherit: SVG.Transformation
-
- , create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
- , extend: {
- arguments: ['scaleX', 'scaleY', 'cx', 'cy']
- , method: 'scale'
- }
-
- })
-
- SVG.Skew = SVG.invent({
-
- parent: SVG.Matrix
- , inherit: SVG.Transformation
-
- , create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
- , extend: {
- arguments: ['skewX', 'skewY', 'cx', 'cy']
- , method: 'skew'
- }
-
- })
-
- SVG.extend(SVG.Element, {
- // Dynamic style generator
- style: function(s, v) {
- if (arguments.length == 0) {
- // get full style
- return this.node.style.cssText || ''
-
- } else if (arguments.length < 2) {
- // apply every style individually if an object is passed
- if (typeof s == 'object') {
- for (v in s) this.style(v, s[v])
-
- } else if (SVG.regex.isCss.test(s)) {
- // parse css string
- s = s.split(/\s*;\s*/)
- // filter out suffix ; and stuff like ;;
- .filter(function(e) { return !!e })
- .map(function(e){ return e.split(/\s*:\s*/) })
-
- // apply every definition individually
- while (v = s.pop()) {
- this.style(v[0], v[1])
- }
- } else {
- // act as a getter if the first and only argument is not an object
- return this.node.style[camelCase(s)]
- }
-
- } else {
- this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
- }
-
- return this
- }
- })
- SVG.Parent = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
- , inherit: SVG.Element
-
- // Add class methods
- , extend: {
- // Returns all child elements
- children: function() {
- return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
- return SVG.adopt(node)
- })
- }
- // Add given element at a position
- , add: function(element, i) {
- if (i == null)
- this.node.appendChild(element.node)
- else if (element.node != this.node.childNodes[i])
- this.node.insertBefore(element.node, this.node.childNodes[i])
-
- return this
- }
- // Basically does the same as `add()` but returns the added element instead
- , put: function(element, i) {
- this.add(element, i)
- return element
- }
- // Checks if the given element is a child
- , has: function(element) {
- return this.index(element) >= 0
- }
- // Gets index of given element
- , index: function(element) {
- return [].slice.call(this.node.childNodes).indexOf(element.node)
- }
- // Get a element at the given index
- , get: function(i) {
- return SVG.adopt(this.node.childNodes[i])
- }
- // Get first child
- , first: function() {
- return this.get(0)
- }
- // Get the last child
- , last: function() {
- return this.get(this.node.childNodes.length - 1)
- }
- // Iterates over all children and invokes a given block
- , each: function(block, deep) {
- var i, il
- , children = this.children()
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element)
- block.apply(children[i], [i, children])
-
- if (deep && (children[i] instanceof SVG.Container))
- children[i].each(block, deep)
- }
-
- return this
- }
- // Remove a given child
- , removeElement: function(element) {
- this.node.removeChild(element.node)
-
- return this
- }
- // Remove all elements in this container
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- , // Get defs
- defs: function() {
- return this.doc().defs()
- }
- }
-
- })
-
- SVG.extend(SVG.Parent, {
-
- ungroup: function(parent, depth) {
- if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this
-
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
- depth = depth || Infinity
-
- this.each(function(){
- if(this instanceof SVG.Defs) return this
- if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
- return this.toParent(parent)
- })
-
- this.node.firstChild || this.remove()
-
- return this
- },
-
- flatten: function(parent, depth) {
- return this.ungroup(parent, depth)
- }
-
- })
- SVG.Container = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
- , inherit: SVG.Parent
-
- })
-
- SVG.ViewBox = SVG.invent({
-
- create: function(source) {
- var i, base = [0, 0, 0, 0]
-
- var x, y, width, height, box, view, we, he
- , wm = 1 // width multiplier
- , hm = 1 // height multiplier
- , reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
-
- if(source instanceof SVG.Element){
-
- we = source
- he = source
- view = (source.attr('viewBox') || '').match(reg)
- box = source.bbox
-
- // get dimensions of current node
- width = new SVG.Number(source.width())
- height = new SVG.Number(source.height())
-
- // find nearest non-percentual dimensions
- while (width.unit == '%') {
- wm *= width.value
- width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
- we = we.parent()
- }
- while (height.unit == '%') {
- hm *= height.value
- height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
- he = he.parent()
- }
-
- // ensure defaults
- this.x = 0
- this.y = 0
- this.width = width * wm
- this.height = height * hm
- this.zoom = 1
-
- if (view) {
- // get width and height from viewbox
- x = parseFloat(view[0])
- y = parseFloat(view[1])
- width = parseFloat(view[2])
- height = parseFloat(view[3])
-
- // calculate zoom accoring to viewbox
- this.zoom = ((this.width / this.height) > (width / height)) ?
- this.height / height :
- this.width / width
-
- // calculate real pixel dimensions on parent SVG.Doc element
- this.x = x
- this.y = y
- this.width = width
- this.height = height
-
- }
-
- }else{
-
- // ensure source as object
- source = typeof source === 'string' ?
- source.match(reg).map(function(el){ return parseFloat(el) }) :
- Array.isArray(source) ?
- source :
- typeof source == 'object' ?
- [source.x, source.y, source.width, source.height] :
- arguments.length == 4 ?
- [].slice.call(arguments) :
- base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
- }
-
-
- }
-
- , extend: {
-
- toString: function() {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- }
- , morph: function(x, y, width, height){
- this.destination = new SVG.ViewBox(x, y, width, height)
- return this
- }
-
- , at: function(pos) {
-
- if(!this.destination) return this
-
- return new SVG.ViewBox([
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- ])
-
- }
-
- }
-
- // Define parent
- , parent: SVG.Container
-
- // Add parent method
- , construct: {
-
- // get/set viewbox
- viewbox: function(x, y, width, height) {
- if (arguments.length == 0)
- // act as a getter if there are no arguments
- return new SVG.ViewBox(this)
-
- // otherwise act as a setter
- return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))
- }
-
- }
-
- })
- // Add events to elements
-
- ;[ 'click',
- 'dblclick',
- 'mousedown',
- 'mouseup',
- 'mouseover',
- 'mouseout',
- 'mousemove',
- 'mouseenter',
- 'mouseleave',
- 'touchstart',
- 'touchmove',
- 'touchleave',
- 'touchend',
- 'touchcancel' ].forEach(function (event) {
- // add event to SVG.Element
- SVG.Element.prototype[event] = function (f) {
- // bind event to element rather than element node
- if (f == null) {
- SVG.off(this, event)
- } else {
- SVG.on(this, event, f)
- }
- return this
- }
- })
-
- SVG.listenerId = 0
-
- // Add event binder in the SVG namespace
- SVG.on = function (node, events, listener, binding, options) {
- var l = listener.bind(binding || node)
- var n = node instanceof SVG.Element ? node.node : node
-
- // ensure instance object for nodes which are not adopted
- n.instance = n.instance || {_events: {}}
-
- var bag = n.instance._events
-
- // add id to listener
- if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId }
-
- events.split(SVG.regex.delimiter).forEach(function (event) {
- var ev = event.split('.')[0]
- var ns = event.split('.')[1] || '*'
-
- // ensure valid object
- bag[ev] = bag[ev] || {}
- bag[ev][ns] = bag[ev][ns] || {}
-
- // reference listener
- bag[ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- n.addEventListener(ev, l, options || false)
- })
- }
-
- // Add event unbinder in the SVG namespace
- SVG.off = function (node, events, listener, options) {
- var n = node instanceof SVG.Element ? node.node : node
- if (!n.instance) return
-
- // listener can be a function or a number
- if (typeof listener === 'function') {
- listener = listener._svgjsListenerId
- if (!listener) return
- }
-
- var bag = n.instance._events
-
- ;(events || '').split(SVG.regex.delimiter).forEach(function (event) {
- var ev = event && event.split('.')[0]
- var ns = event && event.split('.')[1]
- var namespace, l
-
- if (listener) {
- // remove listener reference
- if (bag[ev] && bag[ev][ns || '*']) {
- // removeListener
- n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
-
- delete bag[ev][ns || '*'][listener]
- }
- } else if (ev && ns) {
- // remove all listeners for a namespaced event
- if (bag[ev] && bag[ev][ns]) {
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
-
- delete bag[ev][ns]
- }
- } else if (ns) {
- // remove all listeners for a specific namespace
- for (event in bag) {
- for (namespace in bag[event]) {
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
- }
- }
- } else if (ev) {
- // remove all listeners for the event
- if (bag[ev]) {
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
-
- delete bag[ev]
- }
- } else {
- // remove all listeners on a given node
- for (event in bag) { SVG.off(n, event) }
-
- n.instance._events = {}
- }
- })
- }
-
- SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function (event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
- return this
- },
- // Unbind event from listener
- off: function (event, listener) {
- SVG.off(this.node, event, listener)
- return this
- },
- fire: function (event, data) {
- // Dispatch event
- if (event instanceof window.Event) {
- this.node.dispatchEvent(event)
- } else {
- this.node.dispatchEvent(event = new SVG.CustomEvent(event, {detail: data, cancelable: true}))
- }
- this._event = event
- return this
- },
- event: function() {
- return this._event
- }
- })
-
-
- SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs'
-
- // Inherit from
- , inherit: SVG.Container
-
- })
- SVG.G = SVG.invent({
- // Initialize node
- create: 'g'
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
- }
- , gbox: function() {
-
- var bbox = this.bbox()
- , trans = this.transform()
-
- bbox.x += trans.x
- bbox.x2 += trans.x
- bbox.cx += trans.x
-
- bbox.y += trans.y
- bbox.y2 += trans.y
- bbox.cy += trans.y
-
- return bbox
- }
- }
-
- // Add parent method
- , construct: {
- // Create a group element
- group: function() {
- return this.put(new SVG.G)
- }
- }
- })
-
- SVG.Doc = SVG.invent({
- // Initialize node
- create: function(element) {
- if (element) {
- // ensure the presence of a dom element
- element = typeof element == 'string' ?
- document.getElementById(element) :
- element
-
- // If the target is an svg element, use that element as the main wrapper.
- // This allows svg.js to work with svg documents as well.
- if (element.nodeName == 'svg') {
- this.constructor.call(this, element)
- } else {
- this.constructor.call(this, SVG.create('svg'))
- element.appendChild(this.node)
- this.size('100%', '100%')
- }
-
- // set svg element attributes and ensure defs node
- this.namespace().defs()
- }
- }
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Add namespaces
- namespace: function() {
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- }
- // Creates and returns defs element
- , defs: function() {
- if (!this._defs) {
- var defs
-
- // Find or create a defs element in this instance
- if (defs = this.node.getElementsByTagName('defs')[0])
- this._defs = SVG.adopt(defs)
- else
- this._defs = new SVG.Defs
-
- // Make sure the defs node is at the end of the stack
- this.node.appendChild(this._defs.node)
- }
-
- return this._defs
- }
- // custom parent method
- , parent: function() {
- if(!this.node.parentNode || this.node.parentNode.nodeName == '#document' || this.node.parentNode.nodeName == '#document-fragment') return null
- return this.node.parentNode
- }
- // Fix for possible sub-pixel offset. See:
- // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
- , spof: function() {
- var pos = this.node.getScreenCTM()
-
- if (pos)
- this
- .style('left', (-pos.e % 1) + 'px')
- .style('top', (-pos.f % 1) + 'px')
-
- return this
- }
-
- // Removes the doc from the DOM
- , remove: function() {
- if(this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- }
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- // add back parser
- if(!SVG.parser.draw.parentNode)
- this.node.appendChild(SVG.parser.draw)
-
- return this
- }
- , clone: function (parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // get reference to node
- var node = this.node
-
- // clone element and assign new id
- var clone = assignNewId(node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if(parent) {
- (parent.node || parent).appendChild(clone.node)
- } else {
- node.parentNode.insertBefore(clone.node, node.nextSibling)
- }
-
- return clone
- }
- }
-
- })
-
- // ### This module adds backward / forward functionality to elements.
-
- //
- SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function() {
- return this.parent().children()
- }
- // Get the curent position siblings
- , position: function() {
- return this.parent().index(this)
- }
- // Get the next element (will return null if there is none)
- , next: function() {
- return this.siblings()[this.position() + 1]
- }
- // Get the next element (will return null if there is none)
- , previous: function() {
- return this.siblings()[this.position() - 1]
- }
- // Send given element one step forward
- , forward: function() {
- var i = this.position() + 1
- , p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element one step backward
- , backward: function() {
- var i = this.position()
-
- if (i > 0)
- this.parent().removeElement(this).add(this, i - 1)
-
- return this
- }
- // Send given element all the way to the front
- , front: function() {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element all the way to the back
- , back: function() {
- if (this.position() > 0)
- this.parent().removeElement(this).add(this, 0)
-
- return this
- }
- // Inserts a given element before the targeted element
- , before: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- }
- // Insters a given element after the targeted element
- , after: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-
- })
- SVG.Mask = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('mask'))
-
- // keep references to masked elements
- this.targets = []
- }
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Unmask all masked elements and remove itself
- remove: function() {
- // unmask all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unmask()
- this.targets = []
-
- // remove mask from parent
- SVG.Element.prototype.remove.call(this)
-
- return this
- }
- }
-
- // Add parent method
- , construct: {
- // Create masking element
- mask: function() {
- return this.defs().put(new SVG.Mask)
- }
- }
- })
-
-
- SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function(element) {
- // use given mask or create a new one
- this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // store reverence on self in mask
- this.masker.targets.push(this)
-
- // apply mask
- return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
- }
- // Unmask element
- , unmask: function() {
- delete this.masker
- return this.attr('mask', null)
- }
-
- })
-
- SVG.ClipPath = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('clipPath'))
-
- // keep references to clipped elements
- this.targets = []
- }
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Unclip all clipped elements and remove itself
- remove: function() {
- // unclip all targets
- for (var i = this.targets.length - 1; i >= 0; i--)
- if (this.targets[i])
- this.targets[i].unclip()
- this.targets = []
-
- // remove clipPath from parent
- this.parent().removeElement(this)
-
- return this
- }
- }
-
- // Add parent method
- , construct: {
- // Create clipping element
- clip: function() {
- return this.defs().put(new SVG.ClipPath)
- }
- }
- })
-
- //
- SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function(element) {
- // use given clip or create a new one
- this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // store reverence on self in mask
- this.clipper.targets.push(this)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
- }
- // Unclip element
- , unclip: function() {
- delete this.clipper
- return this.attr('clip-path', null)
- }
-
- })
- SVG.Gradient = SVG.invent({
- // Initialize node
- create: function(type) {
- this.constructor.call(this, SVG.create(type + 'Gradient'))
-
- // store type
- this.type = type
- }
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Add a color stop
- at: function(offset, color, opacity) {
- return this.put(new SVG.Stop).update(offset, color, opacity)
- }
- // Update gradient
- , update: function(block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- }
-
- // Add parent method
- , construct: {
- // Create gradient element in defs
- gradient: function(type, block) {
- return this.defs().gradient(type, block)
- }
- }
- })
-
- // Add animatable methods to both gradient and fx module
- SVG.extend(SVG.Gradient, SVG.FX, {
- // From position
- from: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
- this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- }
- // To position
- , to: function(x, y) {
- return (this._target || this).type == 'radial' ?
- this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
- this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
- })
-
- // Base gradient generation
- SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function(type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
- })
-
- SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop'
-
- // Inherit from
- , inherit: SVG.Element
-
- // Add class methods
- , extend: {
- // add color stops
- update: function(o) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-
- })
-
- SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern'
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Return the fill id
- fill: function() {
- return 'url(#' + this.id() + ')'
- }
- // Update pattern by rebuilding
- , update: function(block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.fill()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- }
-
- // Add parent method
- , construct: {
- // Create pattern element in defs
- pattern: function(width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
- })
-
- SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function(width, height, block) {
- return this.put(new SVG.Pattern).update(block).attr({
- x: 0
- , y: 0
- , width: width
- , height: height
- , patternUnits: 'userSpaceOnUse'
- })
- }
-
- })
- SVG.Shape = SVG.invent({
- // Initialize node
- create: function(element) {
- this.constructor.call(this, element)
- }
-
- // Inherit from
- , inherit: SVG.Element
-
- })
-
- SVG.Bare = SVG.invent({
- // Initialize
- create: function(element, inherit) {
- // construct element
- this.constructor.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit)
- for (var method in inherit.prototype)
- if (typeof inherit.prototype[method] === 'function')
- this[method] = inherit.prototype[method]
- }
-
- // Inherit from
- , inherit: SVG.Element
-
- // Add methods
- , extend: {
- // Insert some plain text
- words: function(text) {
- // remove contents
- while (this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
- })
-
-
- SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function(element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
- })
-
- SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol'
-
- // Inherit from
- , inherit: SVG.Container
-
- , construct: {
- // create symbol
- symbol: function() {
- return this.put(new SVG.Symbol)
- }
- }
- })
-
- SVG.Use = SVG.invent({
- // Initialize node
- create: 'use'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // Use element as a reference
- element: function(element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- }
-
- // Add parent method
- , construct: {
- // Create a use element
- use: function(element, file) {
- return this.put(new SVG.Use).element(element, file)
- }
- }
- })
- SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add parent method
- , construct: {
- // Create a rect element
- rect: function(width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
- })
- SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add parent method
- , construct: {
- // Create circle element, based on ellipse
- circle: function(size) {
- return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
- })
-
- SVG.extend(SVG.Circle, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('r', rx)
- }
- // Alias radius x value
- , ry: function(ry) {
- return this.rx(ry)
- }
- })
-
- SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add parent method
- , construct: {
- // Create an ellipse
- ellipse: function(width, height) {
- return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
- }
- }
- })
-
- SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
- // Radius x value
- rx: function(rx) {
- return this.attr('rx', rx)
- }
- // Radius y value
- , ry: function(ry) {
- return this.attr('ry', ry)
- }
- })
-
- // Add common method
- SVG.extend(SVG.Circle, SVG.Ellipse, {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- }
- // Custom size function
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
- })
- SVG.Line = SVG.invent({
- // Initialize node
- create: 'line'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // Get array
- array: function() {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ]
- , [ this.attr('x2'), this.attr('y2') ]
- ])
- }
- // Overwrite native plot() method
- , plot: function(x1, y1, x2, y2) {
- if (x1 == null)
- return this.array()
- else if (typeof y1 !== 'undefined')
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- else
- x1 = new SVG.PointArray(x1).toLine()
-
- return this.attr(x1)
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr(this.array().move(x, y).toLine())
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- }
-
- // Add parent method
- , construct: {
- // Create a line element
- line: function(x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line)
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
- })
-
- SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add parent method
- , construct: {
- // Create a wrapped polyline element
- polyline: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
- }
- }
- })
-
- SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add parent method
- , construct: {
- // Create a wrapped polygon element
- polygon: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
- }
- }
- })
-
- // Add polygon-specific functions
- SVG.extend(SVG.Polyline, SVG.Polygon, {
- // Get array
- array: function() {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- }
- // Plot new path
- , plot: function(p) {
- return (p == null) ?
- this.array() :
- this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
- }
- // Clear array cache
- , clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr('points', this.array().move(x, y))
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('points', this.array().size(p.width, p.height))
- }
-
- })
-
- // unify all point to point elements
- SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
- // Define morphable array
- morphArray: SVG.PointArray
- // Move by left top corner over x-axis
- , x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
- , y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set width of element
- , width: function(width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- }
- // Set height of element
- , height: function(height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
- })
- SVG.Path = SVG.invent({
- // Initialize node
- create: 'path'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // Define morphable array
- morphArray: SVG.PathArray
- // Get array
- , array: function() {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- }
- // Plot new path
- , plot: function(d) {
- return (d == null) ?
- this.array() :
- this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
- }
- // Clear array cache
- , clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr('d', this.array().move(x, y))
- }
- // Move by left top corner over x-axis
- , x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
- , y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('d', this.array().size(p.width, p.height))
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
-
- }
-
- // Add parent method
- , construct: {
- // Create a wrapped path element
- path: function(d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path).plot(d || new SVG.PathArray)
- }
- }
- })
-
- SVG.Image = SVG.invent({
- // Initialize node
- create: 'image'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // (re)load image
- load: function(url) {
- if (!url) return this
-
- var self = this
- , img = new window.Image()
-
- // preload image
- SVG.on(img, 'load', function() {
- SVG.off(img)
-
- var p = self.parent(SVG.Pattern)
-
- if(p === null) return
-
- // ensure image size
- if (self.width() == 0 && self.height() == 0)
- self.size(img.width, img.height)
-
- // ensure pattern size if not set
- if (p && p.width() == 0 && p.height() == 0)
- p.size(self.width(), self.height())
-
- // callback
- if (typeof self._loaded === 'function')
- self._loaded.call(self, {
- width: img.width
- , height: img.height
- , ratio: img.width / img.height
- , url: url
- })
- })
-
- SVG.on(img, 'error', function(e){
- SVG.off(img)
-
- if (typeof self._error === 'function'){
- self._error.call(self, e)
- }
- })
-
- return this.attr('href', (img.src = this.src = url), SVG.xlink)
- }
- // Add loaded callback
- , loaded: function(loaded) {
- this._loaded = loaded
- return this
- }
-
- , error: function(error) {
- this._error = error
- return this
- }
- }
-
- // Add parent method
- , construct: {
- // create image element, load image and set its size
- image: function(source, width, height) {
- return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
- }
- }
-
- })
- SVG.Text = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('text'))
-
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- }
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // Move over x-axis
- x: function(x) {
- // act as getter
- if (x == null)
- return this.attr('x')
-
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- var oy = this.attr('y')
- , o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null)
- return typeof oy === 'number' ? oy - o : oy
-
- return this.attr('y', typeof y.valueOf() === 'number' ? y + o : y)
- }
- // Move center over x-axis
- , cx: function(x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- }
- // Move center over y-axis
- , cy: function(y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- }
- // Set the text content
- , text: function(text) {
- // act as getter
- if (typeof text === 'undefined'){
- var text = ''
- var children = this.node.childNodes
- for(var i = 0, len = children.length; i < len; ++i){
-
- // add newline if its not the first child and newLined is set to true
- if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
-
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var i = 0, il = text.length; i < il; i++)
- this.tspan(text[i]).newLine()
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- }
- // Set font size
- , size: function(size) {
- return this.attr('font-size', size).rebuild()
- }
- // Set / get leading
- , leading: function(value) {
- // act as getter
- if (value == null)
- return this.dom.leading
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- }
- // Get all the first level lines
- , lines: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // filter tspans and map them to SVG.js instances
- var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
- return SVG.adopt(el)
- })
-
- // return an instance of SVG.set
- return new SVG.Set(lines)
- }
- // Rebuild appearance type
- , rebuild: function(rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild == 'boolean')
- this._rebuild = rebuild
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- , blankLineOffset = 0
- , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.lines().each(function() {
- if (this.dom.newLined) {
- if (!self.textPath())
- this.attr('x', self.attr('x'))
- if(this.text() == '\n') {
- blankLineOffset += dy
- }else{
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- }
- // Enable / disable build mode
- , build: function(build) {
- this._build = !!build
- return this
- }
- // overwrite method from parent to set data properly
- , setData: function(o){
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- }
-
- // Add parent method
- , construct: {
- // Create text element
- text: function(text) {
- return this.put(new SVG.Text).text(text)
- }
- // Create plain text element
- , plain: function(text) {
- return this.put(new SVG.Text).plain(text)
- }
- }
-
- })
-
- SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan'
-
- // Inherit from
- , inherit: SVG.Shape
-
- // Add class methods
- , extend: {
- // Set text content
- text: function(text) {
- if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- }
- // Shortcut dx
- , dx: function(dx) {
- return this.attr('dx', dx)
- }
- // Shortcut dy
- , dy: function(dy) {
- return this.attr('dy', dy)
- }
- // Create new line
- , newLine: function() {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new hy¡n
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-
- })
-
- SVG.extend(SVG.Text, SVG.Tspan, {
- // Create plain text node
- plain: function(text) {
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- // Create a tspan
- , tspan: function(text) {
- var node = (this.textPath && this.textPath() || this).node
- , tspan = new SVG.Tspan
-
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // add new tspan
- node.appendChild(tspan.node)
-
- return tspan.text(text)
- }
- // Clear all lines
- , clear: function() {
- var node = (this.textPath && this.textPath() || this).node
-
- // remove existing child nodes
- while (node.hasChildNodes())
- node.removeChild(node.lastChild)
-
- return this
- }
- // Get length of text element
- , length: function() {
- return this.node.getComputedTextLength()
- }
- })
-
- SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath'
-
- // Inherit from
- , inherit: SVG.Parent
-
- // Define parent class
- , parent: SVG.Text
-
- // Add parent method
- , construct: {
- morphArray: SVG.PathArray
- // Create path for text to run on
- , path: function(d) {
- // create textPath element
- var path = new SVG.TextPath
- , track = this.doc().defs().path(d)
-
- // move lines to textpath
- while (this.node.hasChildNodes())
- path.node.appendChild(this.node.firstChild)
-
- // add textPath element as child node
- this.node.appendChild(path.node)
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- return this
- }
- // return the array of the path track element
- , array: function() {
- var track = this.track()
-
- return track ? track.array() : null
- }
- // Plot path if any
- , plot: function(d) {
- var track = this.track()
- , pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- }
- // Get the path track element
- , track: function() {
- var path = this.textPath()
-
- if (path)
- return path.reference('href')
- }
- // Get the textPath child
- , textPath: function() {
- if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
- return SVG.adopt(this.node.firstChild)
- }
- }
- })
-
- SVG.Nested = SVG.invent({
- // Initialize node
- create: function() {
- this.constructor.call(this, SVG.create('svg'))
-
- this.style('overflow', 'visible')
- }
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add parent method
- , construct: {
- // Create nested svg document
- nested: function() {
- return this.put(new SVG.Nested)
- }
- }
- })
- SVG.A = SVG.invent({
- // Initialize node
- create: 'a'
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Link url
- to: function(url) {
- return this.attr('href', url, SVG.xlink)
- }
- // Link show attribute
- , show: function(target) {
- return this.attr('show', target, SVG.xlink)
- }
- // Link target attribute
- , target: function(target) {
- return this.attr('target', target)
- }
- }
-
- // Add parent method
- , construct: {
- // Create a hyperlink element
- link: function(url) {
- return this.put(new SVG.A).to(url)
- }
- }
- })
-
- SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function(url) {
- var link = new SVG.A
-
- if (typeof url == 'function')
- url.call(link, link)
- else
- link.to(url)
-
- return this.parent().put(link).put(this)
- }
-
- })
- SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker'
-
- // Inherit from
- , inherit: SVG.Container
-
- // Add class methods
- , extend: {
- // Set width of element
- width: function(width) {
- return this.attr('markerWidth', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('markerHeight', height)
- }
- // Set marker refX and refY
- , ref: function(x, y) {
- return this.attr('refX', x).attr('refY', y)
- }
- // Update marker
- , update: function(block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , toString: function() {
- return 'url(#' + this.id() + ')'
- }
- }
-
- // Add parent method
- , construct: {
- marker: function(width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
- })
-
- SVG.extend(SVG.Defs, {
- // Create marker
- marker: function(width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker)
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
- })
-
- SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
- // Create and attach markers
- marker: function(marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker != 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker ?
- arguments[1] :
- this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-
- })
- // Define list of available attributes for stroke and fill
- var sugar = {
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
- , fill: ['color', 'opacity', 'rule']
- , prefix: function(t, a) {
- return a == 'color' ? t : t + '-' + a
- }
- }
-
- // Add sugar for fill and stroke
- ;['fill', 'stroke'].forEach(function(m) {
- var i, extension = {}
-
- extension[m] = function(o) {
- if (typeof o == 'undefined')
- return this
- if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
- this.attr(m, o)
-
- else
- // set all attributes from sugar.fill and sugar.stroke list
- for (i = sugar[m].length - 1; i >= 0; i--)
- if (o[sugar[m][i]] != null)
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-
- return this
- }
-
- SVG.extend(SVG.Element, SVG.FX, extension)
-
- })
-
- SVG.extend(SVG.Element, SVG.FX, {
- // Map rotation to transform
- rotate: function(d, cx, cy) {
- return this.transform({ rotation: d, cx: cx, cy: cy })
- }
- // Map skew to transform
- , skew: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ skew: x, cx: y, cy: cx }) :
- this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
- }
- // Map scale to transform
- , scale: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ scale: x, cx: y, cy: cx }) :
- this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
- }
- // Map translate to transform
- , translate: function(x, y) {
- return this.transform({ x: x, y: y })
- }
- // Map flip to transform
- , flip: function(a, o) {
- o = typeof a == 'number' ? a : o
- return this.transform({ flip: a || 'both', offset: o })
- }
- // Map matrix to transform
- , matrix: function(m) {
- return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
- }
- // Opacity
- , opacity: function(value) {
- return this.attr('opacity', value)
- }
- // Relative move over x axis
- , dx: function(x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
- }
- // Relative move over y axis
- , dy: function(y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
- }
- // Relative move over x and y axes
- , dmove: function(x, y) {
- return this.dx(x).dy(y)
- }
- })
-
- SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
- // Add x and y radius
- radius: function(x, y) {
- var type = (this._target || this).type;
- return type == 'radial' || type == 'circle' ?
- this.attr('r', new SVG.Number(x)) :
- this.rx(x).ry(y == null ? x : y)
- }
- })
-
- SVG.extend(SVG.Path, {
- // Get path length
- length: function() {
- return this.node.getTotalLength()
- }
- // Get point at length
- , pointAt: function(length) {
- return this.node.getPointAtLength(length)
- }
- })
-
- SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
- // Set font
- font: function(a, v) {
- if (typeof a == 'object') {
- for (v in a) this.font(v, a[v])
- }
-
- return a == 'leading' ?
- this.leading(v) :
- a == 'anchor' ?
- this.attr('text-anchor', v) :
- a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
- this.attr('font-'+ a, v) :
- this.attr(a, v)
- }
- })
-
- SVG.Set = SVG.invent({
- // Initialize
- create: function(members) {
- if (members instanceof SVG.Set) {
- this.members = members.members.slice()
- } else {
- Array.isArray(members) ? this.members = members : this.clear()
- }
- }
-
- // Add class methods
- , extend: {
- // Add element to set
- add: function() {
- var i, il, elements = [].slice.call(arguments)
-
- for (i = 0, il = elements.length; i < il; i++)
- this.members.push(elements[i])
-
- return this
- }
- // Remove element from set
- , remove: function(element) {
- var i = this.index(element)
-
- // remove given child
- if (i > -1)
- this.members.splice(i, 1)
-
- return this
- }
- // Iterate over all members
- , each: function(block) {
- for (var i = 0, il = this.members.length; i < il; i++)
- block.apply(this.members[i], [i, this.members])
-
- return this
- }
- // Restore to defaults
- , clear: function() {
- // initialize store
- this.members = []
-
- return this
- }
- // Get the length of a set
- , length: function() {
- return this.members.length
- }
- // Checks if a given element is present in set
- , has: function(element) {
- return this.index(element) >= 0
- }
- // retuns index of given element in set
- , index: function(element) {
- return this.members.indexOf(element)
- }
- // Get member at given index
- , get: function(i) {
- return this.members[i]
- }
- // Get first member
- , first: function() {
- return this.get(0)
- }
- // Get last member
- , last: function() {
- return this.get(this.members.length - 1)
- }
- // Default value
- , valueOf: function() {
- return this.members
- }
- // Get the bounding box of all members included or empty box if set has no items
- , bbox: function(){
- // return an empty box of there are no members
- if (this.members.length == 0)
- return new SVG.RBox()
-
- // get the first rbox and update the target bbox
- var rbox = this.members[0].rbox(this.members[0].doc())
-
- this.each(function() {
- // user rbox for correct position and visual representation
- rbox = rbox.merge(this.rbox(this.doc()))
- })
-
- return rbox
- }
- }
-
- // Add parent method
- , construct: {
- // Create a new set
- set: function(members) {
- return new SVG.Set(members)
- }
- }
- })
-
- SVG.FX.Set = SVG.invent({
- // Initialize node
- create: function(set) {
- // store reference to set
- this.set = set
- }
-
- })
-
- // Alias methods
- SVG.Set.inherit = function() {
- var m
- , methods = []
-
- // gather shape methods
- for(var m in SVG.Shape.prototype)
- if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply shape aliasses
- methods.forEach(function(method) {
- SVG.Set.prototype[method] = function() {
- for (var i = 0, il = this.members.length; i < il; i++)
- if (this.members[i] && typeof this.members[i][method] == 'function')
- this.members[i][method].apply(this.members[i], arguments)
-
- return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
- }
- })
-
- // clear methods for the next round
- methods = []
-
- // gather fx methods
- for(var m in SVG.FX.prototype)
- if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
- methods.push(m)
-
- // apply fx aliasses
- methods.forEach(function(method) {
- SVG.FX.Set.prototype[method] = function() {
- for (var i = 0, il = this.set.members.length; i < il; i++)
- this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
-
- return this
- }
- })
- }
-
-
- SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function(a, v, r) {
- if (typeof a == 'object') {
- for (v in a)
- this.data(v, a[v])
-
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch(e) {
- return this.attr('data-' + a)
- }
-
- } else {
- this.attr(
- 'data-' + a
- , v === null ?
- null :
- r === true || typeof v === 'string' || typeof v === 'number' ?
- v :
- JSON.stringify(v)
- )
- }
-
- return this
- }
- })
- SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function(k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] == 'object')
- for (var v in k)
- this.remember(v, k[v])
-
- // retrieve memory
- else if (arguments.length == 1)
- return this.memory()[k]
-
- // store memory
- else
- this.memory()[k] = v
-
- return this
- }
-
- // Erase a given memory
- , forget: function() {
- if (arguments.length == 0)
- this._memory = {}
- else
- for (var i = arguments.length - 1; i >= 0; i--)
- delete this.memory()[arguments[i]]
-
- return this
- }
-
- // Initialize or return local memory object
- , memory: function() {
- return this._memory || (this._memory = {})
- }
-
- })
- // Method for getting an element by id
- SVG.get = function(id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
- }
-
- // Select elements by query string
- SVG.select = function(query, parent) {
- return new SVG.Set(
- SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
- return SVG.adopt(node)
- })
- )
- }
-
- SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function(query) {
- return SVG.select(query, this.node)
- }
-
- })
- function pathRegReplace(a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
- }
-
- // creates deep clone of array
- function array_clone(arr){
- var clone = arr.slice(0)
- for(var i = clone.length; i--;){
- if(Array.isArray(clone[i])){
- clone[i] = array_clone(clone[i])
- }
- }
- return clone
- }
-
- // tests if a given element is instance of an object
- function is(el, obj){
- return el instanceof obj
- }
-
- // tests if a given selector matches an element
- function matches(el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
- }
-
- // Convert dash-separated-string to camelCase
- function camelCase(s) {
- return s.toLowerCase().replace(/-(.)/g, function(m, g) {
- return g.toUpperCase()
- })
- }
-
- // Capitalize first letter of a string
- function capitalize(s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
- }
-
- // Ensure to six-based hex
- function fullHex(hex) {
- return hex.length == 4 ?
- [ '#',
- hex.substring(1, 2), hex.substring(1, 2)
- , hex.substring(2, 3), hex.substring(2, 3)
- , hex.substring(3, 4), hex.substring(3, 4)
- ].join('') : hex
- }
-
- // Component to hex value
- function compToHex(comp) {
- var hex = comp.toString(16)
- return hex.length == 1 ? '0' + hex : hex
- }
-
- // Calculate proportional width and height values when necessary
- function proportionalSize(element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null)
- width = box.width / box.height * height
- else if (height == null)
- height = box.height / box.width * width
- }
-
- return {
- width: width
- , height: height
- }
- }
-
- // Delta transform point
- function deltaTransformPoint(matrix, x, y) {
- return {
- x: x * matrix.a + y * matrix.c + 0
- , y: x * matrix.b + y * matrix.d + 0
- }
- }
-
- // Map matrix array to object
- function arrayToMatrix(a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
- }
-
- // Parse matrix if required
- function parseMatrix(matrix) {
- if (!(matrix instanceof SVG.Matrix))
- matrix = new SVG.Matrix(matrix)
-
- return matrix
- }
-
- // Add centre point to transform object
- function ensureCentre(o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
- }
-
- // PathArray Helpers
- function arrayToString(a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
- }
-
- // Deep new id assignment
- function assignNewId(node) {
- // do the same for SVG child nodes as well
- for (var i = node.childNodes.length - 1; i >= 0; i--)
- if (node.childNodes[i] instanceof window.SVGElement)
- assignNewId(node.childNodes[i])
-
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
- }
-
- // Add more bounding box properties
- function fullBox(b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
- }
-
- // Get id from reference string
- function idFromReference(url) {
- var m = (url || '').toString().match(SVG.regex.reference)
-
- if (m) return m[1]
- }
-
- // If values like 1e-88 are passed, this is not a valid 32 bit float,
- // but in those cases, we are so close to 0 that 0 works well!
- function float32String(v) {
- return Math.abs(v) > 1e-37 ? v : 0
- }
-
- // Create matrix array for looping
- var abcdef = 'abcdef'.split('')
-
- // Add CustomEvent to IE9 and IE10
- if (typeof window.CustomEvent !== 'function') {
- // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
- var CustomEventPoly = function(event, options) {
- options = options || { bubbles: false, cancelable: false, detail: undefined }
- var e = document.createEvent('CustomEvent')
- e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
- return e
- }
-
- CustomEventPoly.prototype = window.Event.prototype
-
- SVG.CustomEvent = CustomEventPoly
- } else {
- SVG.CustomEvent = window.CustomEvent
- }
-
- // requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
- (function(w) {
- var lastTime = 0
- var vendors = ['moz', 'webkit']
-
- for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
- w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']
- w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||
- w[vendors[x] + 'CancelRequestAnimationFrame']
- }
-
- w.requestAnimationFrame = w.requestAnimationFrame ||
- function(callback) {
- var currTime = new Date().getTime()
- var timeToCall = Math.max(0, 16 - (currTime - lastTime))
-
- var id = w.setTimeout(function() {
- callback(currTime + timeToCall)
- }, timeToCall)
-
- lastTime = currTime + timeToCall
- return id
- }
-
- w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;
-
- }(window))
-
- return SVG
-
- }));
|